In 2026 and 2027, Spillskaperlaget's work is especially focused on children and young people. Here are our workshops for 2026 and games from the Norwegian roleplaying community used in schools, libraries, and youth work.
In 2026, we send experienced game designers to three venues to run open game sessions, game design workshops, and lectures, with particular attention to young participants.
An annual festival for Norwegian game design in Drammen. Game sessions for children and families are a regular part of the festival programme. Supported by Drammen municipality.
dennyevåren.no ↗Three game designers travel to Hexcon in Trondheim to run open game sessions, a game design workshop, and a lecture. The workshop gives young participants tools to create their own roleplaying games. Supported by Trøndelag County.
Game sessions, a game design workshop, and a lecture at Regncon Vestland. Same format as the Hexcon project, aimed at young participants in the Bergen region.
Spillskaperlaget collaborates with organisations that work directly with young people — including neurodivergent youth and those not reached by traditional cultural and leisure activities.
Letter of intent for joint youth programming. In September 2026, Spillskaperlaget presented on youth programming at Spillerom, LUDO’s annual larp festival in Drammen.
Letter of intent for joint youth programming in 2027.
Cooperation on reaching neurodivergent young people in the 15–19 age group for youth workshop activities.
Norwegian game designers have created roleplaying games specifically for children and youth. These are used in schools, libraries, and youth work. Spillskaperlaget offers consultations to these designers on request and helps find arenas where the games can reach young people.
A collaborative storytelling game set in the magical land of Allegoria. Designed as a pedagogical tool for work with children from age 10. Creatures from Norwegian folklore. Tested at Den Nye Våren.
Family-friendly D&D adventures in Norwegian (both bokmål and nynorsk). All free to download. Created in collaboration with Sogndal kulturhus and Sogndal bibliotek. Ten adventures available.
A roleplaying game for children ages 6–13 where play and shared storytelling build cooperation, social skills, and emotional understanding. Easy to get started, and designed for safe participation for both children and adults.
Through imaginative scenarios and characters, players explore themes of friendship, exclusion, courage, anger, and care. Well suited both as a convention activity and as a gentle opening for conversation and reflection.
Norwegian fantasy roleplaying game with a dedicated chapter for playing with children. Used in libraries across the country. The core book and adventure book provide everything needed to get started.
A published method for using roleplaying games as a motivational tool in Norwegian primary and lower secondary schools. Developed at aPlay Motivation (2007–2009), rooted in pioneering classroom work by teacher Rune Andersen at Grimstad ungdomsskole, where roleplay-based teaching helped at-risk students dramatically improve academic performance. The method attracted attention from the Minister of Education. Available in two settings: De høye landene (fantasy) and Fra Vestfold til Miklagard (historical). Published by Høyskoleforlaget, 2008.
Game designer, author, and facilitator with 30 years of experience facilitating roleplay with young people. At aPlay Motivation (2007–2009), he developed Lærelyst, a published RPG-based teaching method for Norwegian schools, working with at-risk students where roleplay transformed engagement and academic outcomes. Has facilitated roleplay for students with special needs including ADHD and Asperger’s. In the mid-1990s, he organised youth RPG workshops at Dreamlands game store in Oslo, where many participants came from marginalised backgrounds including neurodivergent youth. Co-author of Rollespill (Cappelen Damm, 2014), a children’s non-fiction book about tabletop RPGs in the Leseløve series.
We have compiled the international evidence base for using tabletop role-playing games with young people.